![]() Your prebuff rotation should look like this in order (from top to bottom): Ideally before a fight with a raid boss or even with the Raid Dummy you want to take advantage of the down time before the actual fight to pre-buff. The Flame enchantment outperforms the DPS of Diseased/Foulness enchantment which is why we went with the Flame enchantment. Note that we have Double DoT poisons slotted on the frontbar weapon (the Two Hander in this case) while the Flame/Poison enchantments are on the Infused backbar weapons. In that case you should simply switch out the Light Kra'gh with a Medium Slimecraw piece. If you are in raids, it's more than likely you will be at or over the maximum Penetration value of 18,200. ![]() ![]() We are still under the maximum Penetration value by 200 but after testing it's still better than using a Maul and 1x Medium Slimecraw. The Kra'gh piece is in Light so we can get the Penetration from the Light Armor passive of Concentration in addition to the 1x bonus of Kra'gh.ĭue to the recent Armor changes, the one piece of Light Armor isn't all that bad on Stamina DPS (if you need the Penetration) as you not only get the Penetration but also Weapon Critical rating. We're going to be running Greatsword and 1x Kra'gh piece. ![]()
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